![]() One of the coolest new features that really makes The Sims Medieval stand apart from its predecessors is the use of quests and kingdom ambitions. Evil Sims will stop and laugh maniacally at random times, Unkept Sims will pass gass frequently and laugh after doing so, and Sims with Weak Constitutions will vomit all over the place. Some of them are pretty funny and keep the game amusing in unexpected ways. The traits and flaws don't always introduce a new layer of challenge, though. The other flaws that don't have anything to do with eating or sleeping are much easier to manage. While this certainly adds to the challenge, it can get pretty tiresome. Sims affected by Gluttony are seemingly always hungry, and have to eat at least twice as much as Sims without this flaw. In addition to their looks, Hero Sims each have two traits and one fatal flaw, which have a big impact on how they behave in the world, and how much of a pain they'll be for you to control. Each Hero Sim can be quickly selected using pre-set parameters or created from scratch in the character creator. Even though this might seem limiting, my Sims play style has always been to focus on one Sim at a time, so I didn't really feel that constrained by this element. Rather, you have a set of "Hero Sims" with very specific jobs that can only be controlled if they're directly involved in the active quest. In The Sims Medieval, you don't have the ability to take control of any Sim in the world, which is a big change from previous Sims titles. ![]() How did we review The Sims Medieval? Head over to Nicole Tanner's blog for a breakdown of which Hero Sims were used, how long we played the game, and more. The goofy sense of humor, Simlish, character creation, and home decorating are all here as well, but that's just about where the similarities end. Thankfully, this means you no longer have to make sure your Sims are having fun or using the bathroom. They have basic needs that must be met, though The Sims Medieval has slimmed down this aspect to only two needs, hunger and energy. Massive shout out to Turk for encouraging me to pick this game up.Play Just like any other Sims game, The Sims Medieval has you controlling people during their everyday lives. ![]() It was a lot of fun building my world and navigating life through a place where Sims were kind of what I knew, but also completely different. It's a great way for people to sink their teeth into games with an RPG element, or a focus on building and people management, but still with the up close simulation elements that makes The Sims great. Two sims can produce an heir, but that child will only age up if their parents die. There are only two needs in this (energy and hunger), only three traits (two good ones, and one “fatal flaw”), and Sims didn’t age and die. You can pick from different types of era-appropriate Sim to control, from Monarchs, Wizards, Spies, to Priests, Merchants, and Bards. But honestly, give it a go! You might be surprised. Although I still feel like a lot of people would’ve been put off because, y'know, it’s The Sims. But The Sims Medieval had enough in it to encourage players who prefer RPGs to dip their toe in. It’s true when they say The Sims 4 feels a bit empty compared to previous entries, and it by no means seems to want to take as many risks like a medieval ruler version of itself. Sure there were instalments like Castaway Stories and Pet Stories around the time of The Sims 2, but a Sims game where you can become any kind of leader you want was just fantastic. But for me, The Sims fan, the Sims Medieval gave the series a whole new lease of life. It probably also had something to do with the Turk endorsement, as we were massive fans of Scrubs (seasons one to seven, of course). The Sims Medieval was one of the only versions of The Sims I could really get my history and castle-loving dad to look at. Can you decorate your throne room? Can you give your leader green hair? Exactly. I was pretty much sold on it already when I realised it was a thing, because who wouldn’t want to control their own kingdom? And no, games like Civilization or Crusader Kings never provided what I wanted, before you start in the comments. Who ever thought there would be a point in our lives when Turk from Scrubs would be in your face to encourage you to buy a Sims game? I never did, but at the time it certainly helped make the case to buy The Sims Medieval. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives.
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